9/22/2023 0 Comments Plug in unity definitionIn Unity, plug-ins are either managed or native. Note: You can use the keyword Metro instead of WSA. For compatibility reasons, SDK81 is Win81, PhoneSDK81 is WindowsPhone81.ĬPU (optional): Based on the subfolder, if present SDK (optional): Based on the subfolder, if present. More info See in GlossaryĪssets/Plugins/WSA/(SDK80 or SDK81 or PhoneSDK81)/(x86 or ARM) Platform: iOS Apple’s mobile operating system. Folder path patternsĬPU (optional): Based on the subfolder, if present. ![]() When the path includes double dots, it can include more folders. Portions of the path that appear in brackets are optional. The following table shows the path patterns Unity recognizes. If the path doesn’t match any pattern, Unity applies the Editor platform default settings to the plug-in. Unity automatically applies platform-specific default settings to the plug-in if the plug-in’s path within the Assets folder matches a platform-specific pattern. Unity treats folders with the following extensions as a bundled plug-in: Unity doesn’t look for additional plug-in files within these folders, so everything within the folder is considered a single plug-in. Unity also treats certain folders as bundled plug-ins. Unity treats files with the following extensions as a plug-in: It can also apply default settings that match the plug-in’s intended platform. Unity recognizes specific file and folder types as plug-ins. The simplest way to import a plug-in to your project is to click and drag the plug-in to the Assets folder or one of its subfolders. You can use the plug-in configurations to specify where a plug-in runs which platforms and which platform configurations, as well as under which conditions Import a plug-in More info See in Glossary is treated as an asset, similar to a script, and you can configure it in an Inspector window. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. Within the Editor, a plug-in A set of code created outside of Unity that creates functionality in Unity. More info See in Glossary, you can import it into Unity, then configure it. ![]() Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info See in Glossary or a native plug-in A platform-specific native code library that is created outside of Unity for use in Unity. NET assembly that is created with tools like Visual Studio for use in Unity.
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